HQ Promo Shots! - Leader Idol
Design - Jamiyla Lowe
Sculpt - Laird Henderson
Mold/Cast - Laird Henderson
Paint - Laird Henderson
HQ Promo Shots! - God: Incognito
These are much nicer than the con pictures from last month. I think it also shows off the dynamic of the two faces much better.
Design - Phil Woollam
Sculpt - Phil Woollam/Laird Henderson (smoothing)
Mold/Cast - Laird Henderson
Paint/Flock - Tara Krebs
I am heading to the biggest of cities to check out New York Comic Con! Just looking at the lineup and schedule is getting me a bit overwhelmed, so I can’t imagine what will happen when I am actually in it. There is a whole designer toy section called The Block, which is where I will be hanging out the most. So many people I respect will be there. I can’t wait to say hi and slip them my Big Trubble business card. Hustlin’!
This is an interesting and detailed article on the production process used to create Joes from 1982-1994. I knew most of this but it’s great to see it all laid out with great visuals.
The classic Action Force series two advert from Autumn 1983 introduced the Red Shadows, SAS Force and Z Force to an unsuspecting world.
Including the first teams to hit the shelves, the advert hit the gogglebox at the same time the first copies of Battle Action Force were available free in toyshops. Palitoy had clearly opted for shock and awe on the marketing front.
Best viewed on ITV as the children’s programming ended and the ever dramatic trailer for the News at 545 was played, we’re still waiting for ‘more news … as it happens’.
Action Force is an extension of G.I. Joe I know very little about. It looks like they were pretty cool.
I am going to do a series of posts to help you get a handle on what Big Trubble is and where we are going. There’s a lot of “I” around here. The “I” is me, Laird Henderson. I spearhead most of the projects and choose what gets released under the Big Trubble label. There is almost just as much “We”. My core team of support right now is as follows. Tara Krebs handles a lot of the painting tasks as well as taking care of me during crunch times (I tend to skip meals unless there’s someone shoving it in my face). James Cam is handling all the graphic design, web design and social media strategy. This whole venture would probably be rendered in MS paint without him. A graphic designer I am not. Eugene Paunil is an excellent sculptor that pops in to help me with molds, cleaning up castings etc. Look for some projects designed by him soon.
That brings us to our project collaborations. While some toys are all me, like Ghost Pig, I wanted Big Trubble to be something more. So I have been keeping an eye on what my friends and associates are up to and pull them in when it seems like a good fit. All projects have various levels of collaboration depending on the skills of the people involved. Leader came from a drawing by Jamiyla Lowe. I saw the piece and thought it would make a great toy. Other than her approvals I have handled it from there. With God: Incognito, Phil Woollam designed the character and sculpted it, then I took it over after that. Tiki Seymour was all Shira Haberman. I helped a little with some molding, but she did the rest. I am sure as new projects develop there will be new levels of collaboration. If you want to read all the posts about the inner working of Big Trubble search “about” on the blog to bring them up.
Here is a gallery of my booth at Fan Expo last weekend. I had a great time launching the brand and met lots of great people. All these toys will soon have releases in my shop through the Big Trubble website. I will keep you posted!